Quick Start (2–5 minutes)
1. Pick a Computing card (don’t show it).
2. Choose the communication mode — TALK ONLY / GESTURES ONLY / BOTH.
3. Act out or explain the idea while others guess.
4. Reveal the card and discuss what worked.
5. Rotate roles and repeat. Variations: pair‑work, whole‑class teams, or timed rounds.
FAQs
How long does a session take?
5–15 minutes for a starter; 20–30 minutes for a full session.
Which computing topics are included?
Algorithms, debugging, coding language, and computational thinking — all linked to KS1–KS2 computing outcomes.
Do I need the Starter Box to use this pack?
The Computing Pack works on its own, but for the full experience (spinner + DIY pad), start with the Starter Box.
Is it suitable for beginners?
Yes. The cards introduce computing ideas in simple, screen‑free ways, making them accessible even if pupils have never coded before.
Backed by research
STEM Charades is based on embodied learning research showing that movement and gesture help children understand and remember concepts. Developed through the Move2Learn project, an international collaboration between the University of Edinburgh, the University of Illinois, and partners in the UK and US