Quick Start (2–5 minutes)
1. Pick a card (don’t show it).
2. Spin to choose TALK ONLY / GESTURES ONLY / BOTH.
3. Act out or explain the idea while others guess.
4. Reveal the card and discuss what worked.
5. Rotate roles and repeat. Variations: pair‑work, whole‑class teams, or timed rounds.
Extra Plays
Group explains why the answer fits the actions/words.
Swap roles; repeat with a new card.
Why choose the Starter Box?
• Everything in one box — no extra kit required.
• Consistent routine: the spinner sets clear rules for every group.
• Works in classrooms, clubs and at home.
• Add more theme packs later (e.g., Planet Earth, Computing) and keep the same gameplay.
FAQs
How long does a session take?
5–15 minutes for a starter; 20–30 minutes for a full session.
What makes the Starter Box different?
It’s the only set that includes the spinner and DIY pad — everything you need to start playing straight away.
Can I add more topics later?
Yes — you can expand with themed packs (Planet Earth, Science, Maths, Computing).
Is it suitable for home as well as school?
Yes. Families can play together, and teachers can use it for lessons, clubs, or plenaries.
Backed by Research
STEM Charades is based on embodied learning research showing that movement and gesture help children understand and remember concepts. Developed through the Move2Learn project, an international collaboration between the University of Edinburgh, the University of Illinois, and partners in the UK and US.