STEM Charades Starter Box (Ages 5–11)

£29.99

Kick‑start STEM Charades with the all‑in‑one Starter Box — everything you need to get pupils moving, talking, and learning through play. With the included spinner and DIY pad, it’s the perfect first purchase for teachers, clubs, or families who want a ready‑to‑use kit that works straight out of the box.

At a glance

• Complete STEM Charades kit — no extras needed

• Includes spinner and DIY pad for flexible play

• KS1–KS2 (ages 5–11) classrooms, clubs, and home learning

• Builds confident STEM talk and collaborative problem‑solving

• Ideal entry point before adding themed packs

What’s inside

• Starter Box with 30 - 50 core STEM cards, spinner, DIY pad, and teacher prompts

• 50 Science topic cards (covering materials, forces, living things, and more)

• Clear instructions for quick setup and flexible play modes

• DIY pad for quick custom prompts

• STEM Charades spinner (choose TALK ONLY / GESTURES ONLY / BOTH)

Kick‑start STEM Charades with the all‑in‑one Starter Box — everything you need to get pupils moving, talking, and learning through play. With the included spinner and DIY pad, it’s the perfect first purchase for teachers, clubs, or families who want a ready‑to‑use kit that works straight out of the box.

At a glance

• Complete STEM Charades kit — no extras needed

• Includes spinner and DIY pad for flexible play

• KS1–KS2 (ages 5–11) classrooms, clubs, and home learning

• Builds confident STEM talk and collaborative problem‑solving

• Ideal entry point before adding themed packs

What’s inside

• Starter Box with 30 - 50 core STEM cards, spinner, DIY pad, and teacher prompts

• 50 Science topic cards (covering materials, forces, living things, and more)

• Clear instructions for quick setup and flexible play modes

• DIY pad for quick custom prompts

• STEM Charades spinner (choose TALK ONLY / GESTURES ONLY / BOTH)

Quick Start (2–5 minutes)

1. Pick a card (don’t show it).

2. Spin to choose TALK ONLY / GESTURES ONLY / BOTH.

3. Act out or explain the idea while others guess.

4. Reveal the card and discuss what worked.

5. Rotate roles and repeat. Variations: pair‑work, whole‑class teams, or timed rounds.

Extra Plays

Group explains why the answer fits the actions/words.
Swap roles; repeat with a new card.

Why choose the Starter Box?

• Everything in one box — no extra kit required.
• Consistent routine: the spinner sets clear rules for every group.
• Works in classrooms, clubs and at home.
• Add more theme packs later (e.g., Planet Earth, Computing) and keep the same gameplay.

FAQs

How long does a session take?

5–15 minutes for a starter; 20–30 minutes for a full session.

What makes the Starter Box different?

It’s the only set that includes the spinner and DIY pad — everything you need to start playing straight away.

Can I add more topics later?

Yes — you can expand with themed packs (Planet Earth, Science, Maths, Computing).

Is it suitable for home as well as school?

Yes. Families can play together, and teachers can use it for lessons, clubs, or plenaries.

Backed by Research

STEM Charades is based on embodied learning research showing that movement and gesture help children understand and remember concepts. Developed through the Move2Learn project, an international collaboration between the University of Edinburgh, the University of Illinois, and partners in the UK and US.